They could have built it in a day if they had tried.
Grand Ages: Rome is an enjoyable game, but if you've played any of the other city-builders that have come along in the last ten years, you'll quickly grow bored of this one. The pieces are all in place in terms of city structures and jobs, but keeping people satisfied is relatively easy and is repeated in each and every mission to the point of becoming tedious. More variety and more challenge would definitely help to improve the game's appeal, as would a more lively visual style.
Confusing marketing messages aside, there's just not much here that we haven't seen several times already.
A very realistic approach allows for some great vistas but makes it hard to see what's going on at the street level.
Nice ambient sounds overall, but some small bugs seem to crop up now and then.
The parts are fun to play with but balancing the needs of your city is a bit too easy. Combat is still overly simplified.
Lasting Appeal (5.5/10)
There are plenty of missions here but no clear progression from one to the next. Your last city will look a lot like your first.
• Underbara berättarröster
• Känsla för sin sak
• Saknar både charm och seriositet
• Taskig ”fönsterdesign”
• Vi förväntar oss mer av grafiken år 2009
There are certainly a good number of loyal city building game fans out there and it's almost certain that a high proportion of them will have played some of the Roman flavoured city building games that have appeared over the last few years. Whilst Grand Ages: Rome is actually quite a good game, the question is really whether it is different enough from the games we've seen in recent years? In all honesty whilst there's a few new twists here to make Grand Ages: Rome worth a look, there isn't much that fans of the genre won't have seen before. That's not a major criticism, some people don't appreciate major changes after all, but it's something that's worth taking into account.